As summarized from the Next Segment and GameFAQs, on Thursday (1/19/2012), the following is a detailed picture of each class that can be used to help players choose a character to be built later.
1. Argonian
Reptile Black Marsh residents are not widely known and understood. Their experience maintaining boundaries over the years this race mennjadikan expert in guerrilla tactics, and adapt to both on land and water. They also have the ability to survive the poison. The ability of theirs hitskin essential for survival, because it helped him recover quickly.
Bonus Skill: Lockpicking +10, +5 Pickpocket, Sneak, Light Armor, alteration, and Restoration
Power: Hitskin (Regenerating 10 times faster for 60 seconds)
Racial Abilities: 50 percent of Disease Resistance, Underwater Breathing
2. Breton
They are a race who came from the highlands of High Rock. According to the Third Pocket Guide to the Empire, Breton race are descendants of people Nede and Aldmer. Breton spell weaver is pure and very advanced in the Arcane Arts. Despite his physical capabilities are weak, they covered it with the ability to survive and use spells yagn far exceeds the ability of ordinary people. But their ability is not limited to just magic. Breton also can learn stealth, can even be a good knight. Overall, this race is a race that is balanced, so suitable for use to build a hybrid character.
Skill Bonuses: +10 Conjuration, Alchemy +5, alteration, Illusion, Restoration, Speech
Power: Dragonskin (absorb 50 percent of magic for 60 seconds)
Racial Abilities: Resist Shock
3. Dunmer (Dark Elf)
This race is a resident Morrowind, which is famous for its resistance to fire. But not only that, Dunmer is a racial prejudices, disciplined, and conservative in the tradition. They are very skilled in battle, as well as cruel. His ability in combat magic, weaponry, and archery, making Dunmer warrior race that could be said to be the most balanced.
Skill Bonuses: Destruction +10, Illusion +5, Sneak, Alchemy, alteration, Light Armor
Power: Ancestor's Wrath (Flame Cloak created that gives 10 damage on the enemy, for 60 seconds)
Racial Abilities: Resist Fire
4. Altmer (High Elf)
They are native of Summerset Isle, and adept at using magic. Additionally Altmer an arrogant race, and has a unique ability that allows them to regenerate Magicka faster than other races.
Skill Bonus: +10 Illusion, Conjuration +5, Destruction, Restoration, alteration, Enchanting
Power: Highborn (Magicka regeneration some 25 percent per second, for 60 seconds)
Racial Abilities: +50 Magicka
5. Imperial
Residents of a civilized cosmopolitan province Cyrodiil, the Imperial is a race of educated and have good communication skills. They are also known for its discipline and its civilian army exercises. Though physically less imposing than other races, Imperial proved to be a diplomat and a smart trader.
Skill Bonus: +10 Restoration, One-Handed +5, Destruction, Block, Heavy Armor, Enchanting
Power: Voice of the Emperor (to calm the people near him for 60 seconds)
Racial Abilities: Can be found gold in any container
6. Khajiit
They are a race that dwells in the jungle province of Elsweyr. Famous race with the ability to hide, speed and eye that can see in the dark, making them suitable for use as a warrior and thieves. Khajiit also have sharp claws that are useful in battle.
Skill Bonus: +10 Sneak, +5 Alchemy, Archery, Lockpicking, Pickpocket, One-Handed
Power: Night-eye (improving the ability to see at night, for 60 seconds)
Racial Abilities: Claw Attacks
7.Nord
Tough races that inhabit this mountainous region in the cold can survive the freeze. They are the knights who are enthusiastic, and act as soldiers throughout Tamriel. This race could be used to build a great warrior heavy.
Skill Bonus: +10 Two-handed, +5 Block, Light Armor, One-Handed, Smithing, Speech
Power: Battle Cry (all opponents nearby escape for 30 seconds)
Racial Abilities: 50 percent of Frost Resistance
8. Orc (Orsimer)
The most brutal race, had no home, but can be found at Wrothgarian Mountains. They are a powerful race of nomadic life. Race is suitable for building a heavy-armored warrior character.
Bonus Skill: Heavy Armor +10, Block +5, Enchanting, One-Handed, Smithing, Two-Handed
Power: Berserk (getting half damage, and attack with double damage for 60 seconds)
Racial Abilities: None
9. Redguard
Race of dark skinned people are from Hammerfell, and is a race that berfoukus knight in Tamriel. They can play all types of weapon and wearing masks. A legend says that guns play a Redguard more adept than any other race.
Skill Bonus: +10 One-Handed, Archery +5, Block, Smithing, Destruction, alteration
Power: Adrenaline Rush (stamina regeneration is 10 times faster, for 60 seconds)
Racial Abilities: 50 percent of Poison Resistance
10. Bosmer (Wood Elf)
Bosmer is an archer who occupy Valenwood forest. They are adept at hiding themselves, and are known to have the ability to control animals. This race is also a cousin Dunmer (Dark Elf), and Altmer (High Elf), but lower than its blood line Altmer.
Bonus Skill: Archery +10, +5 Sneak, Lockpicking, Pickpocket, Light Armor, Alchemy
Power: Command Animal (animal makes a friend for 60 seconds)
Racial Abilities: 50 percent of Disease and Poison Resistance
Sources: okezone.com
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